its either 5 kills as a zombie without dying, or killing 5 zombies without dying. How interested parties will react: The dude who’s Rocket you just rejected will probably throw his controller, or as resident Armor Lock savant Froman can routinely be heard saying, “Oh man, that guy is so angry.” How it works: Armor lock and survive single, incoming damage types that have the ability to kill a player at full shields and health, like a Rocket, or a Sticky grenade. Rejection – Armor Lock and survive damage that would be fatal. Metals– There will be 120 unique medals, and why not show off some of Bungie’s awesome sauce metals and how to get them! A really useful feature indeed but that had to be done on a computer, now you just hit start, go down to file shareing, search “Jenga” and get a game and map with that game. If you have ever been to, they have a searching engine that finds games, videos, and screen-shots that have something in common with what you searched for, then you could download it to your hard drive. But anyway, rather than creating your own class and owning everyone from the start (CoD MW2) each game will have a set of load outs to chose from, each with their own pros and cons.įile Searching– The file share is a way to check out someone’s favorite Halo games, videos, and screen-shots, and that will be in Halo Reach to an even better extentant, but file searching will be awesome. Load-Outs – Load outs are not going to ruin the game in any way, plus there is still a classic mode for those who can’t take the pressure. Link to Bungie update explaining Firefight 2.0įorge – Too much to cover, watch video. Custom– You make it, from changing what weapons spawn, to what enemies come in each wave, to bullet damage.RocketFight– Normal Firefight only with unlimited Rockets and Pistol.Generator Defense– Like in the beta, you defend 3 generators from covenant, only now they are AI controlled.Score Attack– Same as ODST with skulls that show up after a wave and set. Firefight– Firefight was first brought up in Halo 3: ODST, but never really lasted that long, but this time around it looks amazing.
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